Zapomniałem dać znać, że mnie przez dwa tygodnie nie będzie, na (nie)szczęście wypadł mi na szybko zabieg w szpitalu, więc wczoraj i dziś jestem przy kompie. Od dziś koło 23 do poniedziałku wieczorem ponownie nie będzie mnie na forum.

Zaktualizowałem linki o najnowszą łatkę z 10 sierpnia, która poprawia sporo od ostatniej wersji, którą tutaj wrzucałem z 30 lipca. Poniżej lista zmian od wersji 0.95c do obecniej 0.95h:

Revision 8 (0.95h)
- Fixed German General variants.
- Fixed Raiding stance doubling up on public order reduction.
- Fixed a starting Seleucid general being able to recruit post-reform bodyguard unit (new game only).
- Removed recruitment of 2 Roman core units from auxiliary barracks.
- Fixed German global reforms text.

Revision 7 (0.95g1)
- Fixed crash associated with late game Rome unit caps.
- Updated AI Recruitment to put a lower priority on (AOR) troop types.
- Fixed Lugii bodyguard unit options.
- Fixed various units that weren't recruitable from our custom main city building lines (trade/garrison).
- Added garrison units for the Garrison version of the main city building lines.
- Fixed some double British/German units.
- Changed starting British/German units (new game only).
- Fixed missing textures for British spearmen of non-playable factions.
- Fixed Dignitary caps.


*Hopefully this will be the last update for awhile as we start to turn our attention toward our full release version (1.0).

Revision 6 (0.95f)
- Nerfed torch damage and incendiary level.
- Increased AI income/upkeep bonuses for higher difficulties.
- Removed (AOR) unit options for duplicate entries in starting regions.
- Fortifying now uses 1 food (like default stance).
- Changed starting composition of Rome's armies (new game only).
- Fixed some inconsistencies in stance effects.
- Fixed some African units that were not recruitable.
- (AOR) Sarmatian Horse Archers now require tier 2+ main city line.
- New Lugii selection screen map image thanks to JFC!
- Changed Suebi 2nd Chapter Mission to require non-reform unit (new game only).
- Fixed African trait text and image in game.
- Fixed British (AOR) Ambusher unit name and description.
- Small increase to starting Hellenic culture in Provincia (new game only)
- Changed Syracuse and Massilia starting units (new game only).
- Changed "Restricted to Prologue" text to "Higher Reform Level Required."

Revision 5 (0.95e)
- Fixed Seleucid battle crash.
- Fixed Carthage AI turn crash.
- Increased Mercenary costs. Their recruitment cost should roughly equal to their upkeep.
- Added AOR unit access for Lugii.
- Lowered level requirement for tier 2 dignitary skills.
- Slightly lowered some corruption changes.
- Added negative to corruption to 1 more dignitary skill (Expert Supervisor) and 1 more general skill (Unwavering Patriot).
- Removed negative to agent spotting chance from Patrol Region stance.
- Improved Carthage Mercenary Upkeep trait.
- Changed Patrol Region icon.

Revision 4 (0.95d)
- Reverted new Germanic subculture (Lugii and others) to normal Germanic subculture due to a persistent battle crash.
- Fixed crash during AI Getae turn.
- New Army Stance - Patrol Region. This stance provides a public order bonus among other bonuses, but has serious drawbacks as well.
- Garrisons for playable factions will now start at a higher level or maximum. Some will still take a few turns to replenish. The other factions will be done eventually (new game only).
- Fixed Mustering Stance for Barbarians and Parthians using 1 food too much. Some subcultures will benefit more from this due to a stance bug in the base game.
- Base 1 food bonus given to the player to help with the smaller faction starting situations.
- Further decrease to AI public order bonus.
- Small increase to Player Public Order bonus based on difficulty level.
- Rome now receives +1 recruitment in their home regions.
- Fixed Masaesyli and Lugii starting army sizes and composition (new game only).
- Fixed Capable Bureaucrat (General Skill) Public Order Bonus.
- Reduced various bonuses of the AI having to do with income and cost in an attempt to curb the early expansion.
- Reduced AI recruitment bonus by 1 on Normal, Very Hard and Legendary. Also an attempt to curb the early expansion.
- Fixed Lugii negative trait.
- Increased corruption to add difficulty to the mid-late game for the player.
- Added some AOR unit options to Roman auxiliary barracks in Italian regions.
- Improved starting ports of Odryssia, Ardiaei and Tylis (new game only).
- Fixed new Cimbri AOR unit names/descriptions.