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Wątek: Bellum Crucis 7 MIITW zgłaszanie błędów i problemów

  1. #61
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    Gra się kończy kiedy jakaś frakcja wygra, a nie kiedy będzie 490 tura. Frakcja wygrywa kiedy zdobędzie odpowiednią ilość regionów (70 w przypadku długiej kampanii) lub 35 i pokona inną frakcję (w przypadku krótkiej kampanii).
    "Ludzie, którzy dla odrobiny bezpieczeństwa rezygnują z podstawowej wolności, nie zasługują ani na bezpieczeństwo, ani na wolność" Benjamin Franklin

  2. #62
    Wojski
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    To jest już nasta z kolei kampania bc w moim wykonaniu, więc nie musisz mi przedstawiać warunków wygranej kolego. Poza tym żadna z frakcji nie osiągnęła liczby 70 posiadanych regionów, więc nie może tu być mowy o czyjejś wygranej bądź przegranej a po prostu jakiś błąd w grze. Jaki nie wiem bo się na tych logach nie znam no ale sorry raczej nie jest to związane z wygraną czy przegraną w kampanii.

  3. #63
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    OK szefie A może grałeś w krótką kampanię? Ja nie wiem co tam namodziłeś, ale gra stwierdziła, że przegrałeś i chciała odpalić filmik z przegraną.
    "Ludzie, którzy dla odrobiny bezpieczeństwa rezygnują z podstawowej wolności, nie zasługują ani na bezpieczeństwo, ani na wolność" Benjamin Franklin

  4. #64
    Wojski
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    Nie nie, zdecydowanie długa kampania. No ale to nawet tak czysto hipotetycznie jest niemożliwe, żeby komp wygrał kampanie po 200 turach na medium, no ale już mniejsza. Zainstalowałem te wszystkie rzeczy, które wymieniłeś i jadę od nowa, tym razem Sycylią

  5. #65
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    Hej
    Mam taki problem.
    21:40:42.034 [system.io] [trace] file open,,mods/BellumCrucis7/data/ui/faction_symbols/poland.tga,11708
    21:40:42.034 [system.io] [info] open: found mods/BellumCrucis7/data/ui/faction_symbols/poland.tga (from: D:\Gry\Medieval 2)
    21:40:42.043 [system.io] [trace] file open,,mods/BellumCrucis7/data/ui/eastern_european/portraits/portraits/old/catholic_generals/195.tga,26540
    21:40:42.043 [system.io] [info] open: found mods/BellumCrucis7/data/ui/eastern_european/portraits/portraits/old/catholic_generals/195.tga (from: D:\Gry\Medieval 2)
    21:40:42.044 [system.io] [trace] file open,,mods/BellumCrucis7/data/ui/units/poland/#EE_Spear_Militia.tga,12332
    21:40:42.044 [system.io] [info] open: found mods/BellumCrucis7/data/ui/units/poland/#EE_Spear_Militia.tga (from: D:\Gry\Medieval 2)
    21:40:42.044 [system.io] [trace] file open,,mods/BellumCrucis7/data/ui/units/poland/#Dismounted_Polish_Shooters.tga,12332
    21:40:42.044 [system.io] [info] open: found mods/BellumCrucis7/data/ui/units/poland/#Dismounted_Polish_Shooters.tga (from: D:\Gry\Medieval 2)
    21:40:42.045 [system.io] [trace] file open,,mods/BellumCrucis7/data/ui/units/mercs/#arcieri_prussi.tga,10128
    21:40:42.045 [system.io] [info] open: found mods/BellumCrucis7/data/ui/units/mercs/#arcieri_prussi.tga (from: D:\Gry\Medieval 2)
    21:40:42.045 [system.io] [trace] file open,,mods/BellumCrucis7/data/ui/units/poland/#EE_Spearmen.tga,12332
    21:40:42.045 [system.io] [info] open: found mods/BellumCrucis7/data/ui/units/poland/#EE_Spearmen.tga (from: D:\Gry\Medieval 2)
    21:40:42.045 [system.io] [trace] file open,,mods/BellumCrucis7/data/ui/units/poland/#ee_medium_archers.tga,12332
    21:40:42.045 [system.io] [info] open: found mods/BellumCrucis7/data/ui/units/poland/#ee_medium_archers.tga (from: D:\Gry\Medieval 2)
    21:40:42.046 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    21:46:31.586 [game.script.trigger] [trace] Trigger <Start_Battle_Defend_Against_Cavalry_With_Spears_T rigger> fired
    21:46:31.586 [game.script.trigger] [trace] Trigger <Outflanking_Basics_3_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <Outflanking_Basics_4_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <Anti_Flanking_Basics_1_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <1197_When_Outnumbered_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <1120A_Skirmish_Mode_Advice_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <1099_Missile_Attack_Before_Engaging_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <1110_Infantry_Combine_Unit_Types_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <1323_Fatigue_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <1347_Attack_Their_General_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <Hold_Down_Right_Button_Formation_Move_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <Show_unit_destinations_Trigger> fired
    21:46:31.587 [game.script.trigger] [trace] Trigger <Moving_Units_Via_Waypoints_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <Start_Battle_Defend_Against_Cavalry_With_Spears_T rigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <Outflanking_Basics_3_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <Outflanking_Basics_4_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <Anti_Flanking_Basics_1_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <1197_When_Outnumbered_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <1120A_Skirmish_Mode_Advice_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <1099_Missile_Attack_Before_Engaging_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <1110_Infantry_Combine_Unit_Types_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <1323_Fatigue_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <1347_Attack_Their_General_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <Hold_Down_Right_Button_Formation_Move_Trigger> fired
    21:46:31.588 [game.script.trigger] [trace] Trigger <Show_unit_destinations_Trigger> fired
    21:46:31.589 [game.script.trigger] [trace] Trigger <Moving_Units_Via_Waypoints_Trigger> fired
    21:46:33.507 [game.script.trigger] [trace] Trigger <Start_Battle_Enemy_Forming_For_Attack_Trigger> fired
    21:46:33.507 [game.script.trigger] [trace] Trigger <Start_Battle_Enemy_Forming_For_Attack_Trigger> fired
    21:46:37.750 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:37.750 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:46:37.751 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:37.751 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:46:37.752 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:37.752 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:46:43.284 [game.script.trigger] [trace] Trigger <1252_Special_Abilities_Flaming_Ammo_2_Trigger> fired
    21:46:43.284 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:43.285 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:46:43.285 [game.script.trigger] [trace] Trigger <1252_Special_Abilities_Flaming_Ammo_2_Trigger> fired
    21:46:43.285 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:43.285 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:46:47.568 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:46:47.568 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:47.568 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:46:47.569 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:46:47.569 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:47.569 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:46:47.570 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:46:47.570 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:47.570 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:46:49.385 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:46:49.385 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:49.385 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:46:52.585 [game.script.trigger] [trace] Trigger <Battle_Units_Matchup_Player_Spears_Attack_Cavalry _Front_Trigger> fired
    21:46:52.585 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:46:52.585 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:46:52.585 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:47:01.939 [game.script.trigger] [trace] Trigger <1252_Special_Abilities_Flaming_Ammo_2_Trigger> fired
    21:47:01.939 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:47:01.939 [game.script.trigger] [trace] Trigger <Armour_Piercing_Crossbows_Trigger> fired
    21:47:19.412 [game.script.trigger] [trace] Trigger <Archers_Deploy_Stakes_Trigger> fired
    21:47:19.412 [game.script.trigger] [trace] Trigger <1300A_Skirmishing_Watch_Out_For_Cavalry_Trigger > fired
    21:47:19.413 [game.script.trigger] [trace] Trigger <Archers_Deploy_Stakes_Trigger> fired
    21:47:19.413 [game.script.trigger] [trace] Trigger <1300A_Skirmishing_Watch_Out_For_Cavalry_Trigger > fired
    21:47:19.413 [game.script.trigger] [trace] Trigger <Archers_Deploy_Stakes_Trigger> fired
    21:47:19.413 [game.script.trigger] [trace] Trigger <1300A_Skirmishing_Watch_Out_For_Cavalry_Trigger > fired
    21:47:19.414 [game.script.trigger] [trace] Trigger <Archers_Deploy_Stakes_Trigger> fired
    21:47:19.414 [game.script.trigger] [trace] Trigger <1300A_Skirmishing_Watch_Out_For_Cavalry_Trigger > fired
    21:47:19.415 [game.script.trigger] [trace] Trigger <Archers_Deploy_Stakes_Trigger> fired
    21:47:19.415 [game.script.trigger] [trace] Trigger <1300A_Skirmishing_Watch_Out_For_Cavalry_Trigger > fired
    21:47:19.814 [system.rpt] [error] Error kurwa i tak do usranej


    Co oznaczaja hashe? O ile dobrze rozumiem wywala na łucznikach i zaporze z pali dzięki której ruskich tłukłem? Proszę o pomoc bo naprawde nie chce nowej kampani zaczynać.

  6. #66
    Szambelan Awatar Araven
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    Zmieniałeś coś w pliku od jednostek?

    Generalnie wczytaj poprzedni save, wcześniej usuń plik map.rwm z kampanii Uffciale.

    Sprawdź teź we własnej bitwie jednostki jakich używasz, czy da rade stawiać palisady i stoczyć bitwę.

    Jesli używanie palisad przez łuczników powoduje ctd, nie używaj ich, lub walcz z automatu czasem. Na automacie są często mniejsze straty jak ręcznie jak dowódca dobry i wojsko też.

  7. #67
    Szambelan Awatar Araven
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    Mój logs, 1282 rok. Niedługo po pojawieniu się prochu. Coś wg. mnie z dużą stocznią, tą co można budować po wynalezieniu prochu i cechami dla dowódców okrętów? Ale mogę się mylić. Pierwszy ctd w kampanii Węgrami.


    15:09:11.735 [system.rpt] [always] CPU: SSE2
    15:09:11.735 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    15:09:11.735 [system.io] [always] mounted pack packs/data_0.pack
    15:09:11.751 [system.io] [always] mounted pack packs/data_1.pack
    15:09:11.751 [system.io] [always] mounted pack packs/data_2.pack
    15:09:11.751 [system.io] [always] mounted pack packs/data_3.pack
    15:09:11.751 [system.io] [always] mounted pack packs/data_4.pack
    15:09:11.751 [system.io] [always] mounted pack packs/localized.pack
    15:10:11.203 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:11.209 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:22.175 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:22.176 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:22.181 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:22.185 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:22.189 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:22.192 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:22.194 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:22.195 [game.script] [error] Trigger processing error in <H_naval_gunner_vnv_trigger1AI>
    : SettlementBuildingExists needs a settlement.


    when testing <SettlementBuildingExists> condition
    15:10:38.973 [system.rpt] [error] No i wpizdu znowu sie wyjebalo... shit made in Italia

  8. #68
    Chłop
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    A więc tak rozpocząłem kampanię Polską i po jakimś czasie wyskoczył błąd. Napisałem o tym na forum ale generalnie nie przejąłem się jakoś bardzo i zacząłem nowa kampanię Francją. Wgrałem Megasubomoda z nadzieją, że coś pomoże ale niestety. Rok 1196 i znowu ten sam błąd. Usunąłem pliki map.rwm z obu folderów, włączyłem toggle_fow (miałem jeszcze save z dwóch tur wcześniej) ale niestety nic to nie dało i nadal wywala do pulpitu przy zmianie tury na "niezależnych".

    00:09:33.662 [system.rpt] [always] CPU: SSE2
    00:09:33.662 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    00:09:33.665 [system.io] [always] mounted pack packs/data_0.pack
    00:09:33.665 [system.io] [always] mounted pack packs/data_1.pack
    00:09:33.666 [system.io] [always] mounted pack packs/data_2.pack
    00:09:33.666 [system.io] [always] mounted pack packs/data_3.pack
    00:09:33.667 [system.io] [always] mounted pack packs/data_4.pack
    00:09:33.667 [system.io] [always] mounted pack packs/localized.pack
    00:10:59.209 [game.script] [error] Script execution error for <if>, at line 33171, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:10:59.744 [game.script] [error] Script execution error for <if>, at line 33139, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:10:59.744 [game.script] [error] Script execution error for <if>, at line 33195, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:10:59.745 [game.script] [error] Script execution error for <if>, at line 33203, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:10:59.745 [game.script] [error] Script execution error for <if>, at line 33243, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:10:59.745 [game.script] [error] Script execution error for <if>, at line 33251, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:10:59.745 [game.script] [error] Script execution error for <if>, at line 33267, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:01.090 [game.script] [error] Script execution error for <if>, at line 33163, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:01.091 [game.script] [error] Script execution error for <if>, at line 33235, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:04.912 [game.script] [error] Script execution error for <if>, at line 33275, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:06.903 [game.script] [error] Script execution error for <if>, at line 33075, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:06.903 [game.script] [error] Script execution error for <if>, at line 33283, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:10.424 [game.script] [error] Script execution error for <if>, at line 33067, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:10.424 [game.script] [error] Script execution error for <if>, at line 33091, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:10.424 [game.script] [error] Script execution error for <if>, at line 33099, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:10.424 [game.script] [error] Script execution error for <if>, at line 33259, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:10.424 [game.script] [error] Script execution error for <if>, at line 33291, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:11:10.424 [game.script] [error] Script execution error for <if>, at line 33299, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:12:28.075 [game.script] [error] Script execution error for <if>, at line 33219, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:12:28.075 [game.script] [error] Script execution error for <if>, at line 33227, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:12:30.389 [game.script] [error] Script execution error for <if>, at line 33107, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:12:30.390 [game.script] [error] Script execution error for <if>, at line 33155, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:12:38.549 [game.script] [error] Script execution error for <if>, at line 33179, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:12:41.549 [game.script] [error] Script execution error for <if>, at line 33083, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:12:41.549 [game.script] [error] Script execution error for <if>, at line 33123, in mods/BellumCrucis7/data/world/maps/campaign/custom/Ufficiale/campaign_script.txt:
    <faction> is unavailable from event <>
    when testing <FactionType> condition
    00:12:43.499 [system.rpt] [error] No i wpizdu znowu sie wyjebalo... shit made in Italia

  9. #69
    Szambelan Awatar Araven
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    Próbuj dalej, włącz toggle_fow po cofnięciu savu, rusz agenta i zapisz i próbuj przejść feralną turę.
    Pisałem wiele razy, savy należy robić co kilka tur, pod różnymi nazwami, by mieć ich kilka.
    Masz najnowsze spolszczenie?

    Dograł Ktoś na BC 7.0 dalej niż do 1282 roku ?

  10. #70
    Chłop
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    Cytat Zamieszczone przez Araven Zobacz posta
    Próbuj dalej, włącz toggle_fow po cofnięciu savu, rusz agenta i zapisz i próbuj przejść feralną turę.
    Pisałem wiele razy, savy należy robić co kilka tur, pod różnymi nazwami, by mieć ich kilka.
    Masz najnowsze spolszczenie?

    Dograł Ktoś na BC 7.0 dalej niż do 1282 roku ?
    Niestety Twoje porady nic nie dały :/
    Tak, spolszczenie jest najnowsze.
    A ma ktoś może ang. napisy ?

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