Ok, nie będę kombinował ze podmianą dwóch AI na raz. Pogram Normanami na zmianach jakie zrobiłem w wersji 4.1 + to AI kampanijne i zobaczę jak się gra. AI bitewne najwyżej zmienię w kolejnej wersji.

Póki co, żebyście wiedzieli czy warto czekać na patcha 4.1 wrzucam listę zmian (sorki że po ang, ale jest jeden wspólny patch dla wszystkich, spolszczenie jest dodatkiem). Przy okazji jakby znalazł się jakiś Miłosiernym Samarytanin i poprawił błędy to byłbym wdzięczny. Mój ang jest cienki jak siki pająka i piszę metodą Kali jeść, Kali pić + google translator.

- changes for Norman faction:
* new and proper banner when converted to Christianity
* no need to capture Paris for convert to Christianity
* starting culture is Viking! (as it was intended but not introduced finally)
- changes in units recruitment:
* Vikings factions now can recruit infantry in basic factional barracks (but smaller amount than the other factions, because Vikingr are lethal weapon)
* fixed bug for Irish factional units recruitment
* other rationalizations in recruitment for most factions (most of all for Normans)
* lowered huge charge bonus for Norman Bodyguard Knights
* fixed free upkeep attributes for some units
* restored missile class for weakest archer/horse archers units (I changed them in 4.0 patch to skirmish, like XAI creators recommended, but after that upgrade for missile units was not working)
- increased population requirement for upgrading settlements
- text corrections:
* fixed display of faction leader and faction heir titles
* fixed and extended descriptions of ancillaries and traits effects
* fixed descriptions for ornate helmets
* Frankish culture changed to Carolingian
* minor quotes corrections
- Viking faction now also destroy catholic buildings
- shortened and simplified plunder script
- added voice for vikings general in battles
- corrected apples and hemp icons in trade detail window
- corrected borders for Normans, Wessex and Denmark on faction select menu

Additional information: Now playing as Normans is much more interesting. Before 4.1 patch it was not worth to playing Pagan variant. Now starting culture is Viking and for more fun now you have
more good units for them. It means hard choice for your path to glory - will you complete campaign as a savage and adventurous Pagan or as a Christian knight from Duchy of Normandy?
Additionally when you accept to convert to Christianity also culture is changing (before this patch only religion was changed).

Dajcie jeszcze linka do tego AI, poczytam sobie o nim a jak się spisze w tym modzie to poproszę twórców o pozwolenie użycia.