Empire
Balthasar Gelt – Barded Warhorse: added Hide in forest
Balthasar Gelt – Warhorse: added Hide in forest
Empire Wizards (all): Changed Channelling Staff item to new Scroll of Blast item.
Boris Todbringer (all): +5 leadership
Boris Todbringer – Barded Warhorse: +5 armour
Karl Franz: +3 melee defence
Witch Hunter: added immune to psychology, added magical attacks, reduced missile penetration. Accusation now has 3 max uses.
Empire Captain – Barded Warhorse: +5 armour
Empire General – Barded Warhorse: +5 armour
Warrior Priests (all): +35 armour, +100 cost.
Empire Knights: +50 mass
Reiksguard: +50 mass
Knights of the Blazing Sun: +50 mass
Crossbowmen: +1 ap missile damage, -1 base missile damage
Handgunners: +1 ap missile damage, +1 base missile damage.
Great Cannon: slightly increased accuracy
Steam Tank: +1537 health, -5 melee attack, +15 bonus vs infantry
Luminark of Hysh: +2 ammo, -95 ap missile damage, -55 base missile damage, -30 explosion base damage, -70 explosion ap damage, improved long range accuracy, -1 sec reload time, -400 cost. Aura of Protection now gives +12% ward save in 40m radius and deactivates when available magic power is below 15. Locus of Hysh now passively reduces enemy magic power recharge rate by -20% for each wizard in play.
Templehof Luminark: +2 ammo, -95 ap missile damage, -55 base missile damage, -30 explosion base damage, -70 explosion ap damage, improved long range accuracy, -1 sec base reload time, +4 melee attack, +3 melee defence, -300 cost. (ability changes as above)
Hammer of the Witches: -4 melee attack, -2 melee defence, -100 cost, slightly increased accuracy.
Sunmaker: -4 melee attack, -2 melee defence, -150 cost, slightly reduced accuracy, projectile now 70% ap damage, explosion damage is now 70% armour piercing, -20 explosion base damage, +25 explosion ap damage, +1 detonation radius.
Helstorm Rocket Battery: -150 cost, projectile now 70% ap damage, -20 explosion base damage, +25 explosion ap damage, +1 detonation radius.
Helblaster Volley Gun: -100 cost, +6 ap missile damage, +4 base missile damage.
Royal Altdorf Gryphites: -4 melee attack, +3 melee defence
Zintler’s Reiksguard: -2 charge bonus, -3 melee attack, +3 melee defence, +2 leadership
Sigmar’s Sons: -2 melee defence, -50 cost
Silver Bullets: -2 melee defence, +1 base missile damage
Stirland’s Revenge: -4 melee attack, -25 cost
Pistoliers: +10 range, increased accuracy