Cytat:
Several fixes to Allied ai naval invasions - This is an oldie, but I think we might have finally come to terms with it. The issue was smaller invasions peppering Germany before they fight the soviets (and thus are guaranteed to beat stuff back basically wasting the troops). This could also trigger cases where the same low org units would continuously do the same thing over and over which should also be sorted now
Nations with no special focus tree would randomly swap out leaders - This was a bit of an embarrassing messup on our part which we have now fixed. Although its made me want to have assigned traits to all historical national leaders...
Many edge cases and small fixes for focus trees. We are a little unhappy with how much small stuff that slipped through, so for next release we will be changing some stuff with how we do testing. The team has worked like champs and fixed a lot fast though for 1.4.1.
Our awesome artist didn't have many bugs to deal with so she has added a bunch of new historical portraits to the game (Baltic countries, South America and Bulgaria. See changelog for details)
Finally, we've had a bit of a longer project we started when we kept finding weird edge cases and bugs in the air system to replace that old snake-pit of code with stuff that is easier to balance and that doesn't act up. Several of the fixes in 1.4 brought back issues with air wing sizes mattering for casualty counts and the like. For you as a player it just means we fixed some bugs, but for us its now easier to work with which will be great long term or if we want to keep making more changes.