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Wątek: Patche / DLC / FLC - dyskusje i spekulacje

  1. #221
    Holy Father Awatar Volomir
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    Może nie chce im się robić? Po moderach widać, że przygotowanie rosteru frakcji nie zajmuje dużo czasu. Do tego takie modowane rostery są przeładowane. Gdyby CA się chciało to by dopracowali to co jest, dodali parę jednostek i mieliby zarobek + zadowolenie graczy.
    No ale, że Attyla jest tylko przejściówką to nie mamy co liczyć na wielkie DLC. Obawiam się, że to już będzie koniec. Jest masa rzeczy do dodania. Wschód, Afryka, Scytowie czy Słowianie... Wątpię żeby z tym coś zrobili.

    Mam nadzieje, że Medievala tak nie zaniedbają i będą rozbudowywać go jako najlepszą część serii :v Koniecznie z 3 okresami jak w jedynce!

  2. #222
    Stara Gwardia / Ostatni Sprawiedliwy Awatar KLAssurbanipal
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    Wydaje mi się, że dodatek o powstaniu islamu raczej nie powstanie. Za duzo zmian do wprowadzenia wg mnie. Mogę się mylić. Jednak wolałbym pustynię z okresu przed islamem. Frakcje islamskie wg mnie to materiał już na MTW3, jednak liczę że po Warhammerze będzie XVI/XVII wiek.
    Darowizna dla mnie jako twórcy możliwa tutaj: https://www.paypal.me/klassurbanipal


  3. #223
    Szambelan Awatar Gajusz Mariusz
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    Cytat Zamieszczone przez KLAssurbanipal Zobacz posta
    jednak liczę że po Warhammerze będzie XVI/XVII wiek.
    He he, u nas to wraca jak bumerang

    "Będziemy walczyć na plażach, na polach, na ulicach. Będziemy walczyć na wzgórzach. Nigdy się nie poddamy!!!" Winston Churchill
    "Godna śmierć wystarczy za nagrodę."
    "Spartanie nie pytają ilu, tylko gdzie?" Agis II



  4. #224
    Stara Gwardia / Ostatni Sprawiedliwy Awatar KLAssurbanipal
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    The Suebi








    A confederation of many small tribal groups who speak the same Germanic dialect, worship the same gods, and share an abiding interest in raiding their neighbours, the Suebi are an extremely warlike people. Warfare is all in Suebi society, with successful warriors rising to exalted, powerful positions within their tribes. To distinguish themselves from their slaves, Suebi freemen and warriors sport a topknot that adds to their height and generally fearsome appearance, known as the ‘Suebian knot’ was even more elaborate, making them clearly visible on the battlefield.


    For many years the Suebi’s targets were the Celtic tribes across the Rhine, and then the Roman province of Gaul, once it became part of the Empire. Having fought against the Emperor Marcus Aurelius east of the Alps and been pushed back, the Suebi eventually joined the Alamanic tribal alliance during the 3rd century AD. This new confederation occupied the frontier region of Agri Decumates in the Black Forest – which is still known as Swabia to this day.
    Now the Vandals and Alans have begun to migrate westwards, through Suebian territory – probably due to pressure from the savage, nomadic Huns - many Suebian tribes have joined their migration, crossing the River Rhine into northern Gaul to pillage its many wealthy Imperial cities. For many Suebi their destiny lies there, and the rich pickings of the so-called ‘civilised’ world are the spoils of their supremacy!
    Darowizna dla mnie jako twórcy możliwa tutaj: https://www.paypal.me/klassurbanipal


  5. #225
    Zagubiony Teoretyk / Stara Gwardia Awatar Ituriel32
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    Nowa darmowa nacja to zawsze plus, natomiast kolejni germanie pasują mi tak średnio. Dla mnie w sumie cała Attyla jest monotonna i jedna nowa nacja nie skłoni mnie nawet do odpalenia gry by ją przetestować.

    Bez DLC z pustynią lub wschodem Attyla mnie nie zachęci bym w nią grał.

    Śmierć to Twoje przeznaczenie.
    A poza tym sądzę, że Rzym należy zniszczyć.

    KABANOS to taka kiełbaska i zespół muzyczny, oba polecam.

    Jeśli nie musisz czegoś zrobić, to nie rób. Ale jeśli już musisz, to zrób to szybko.

  6. #226
    Holy Father Awatar Volomir
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    No nie oczekujmy za wiele. Darmowa frakcja to zawsze fajna sprawa. Możemy jedynie liczyć, że jakieś pakiety kulturowe jeszcze się pojawią.

  7. #227
    Stara Gwardia / Ostatni Sprawiedliwy Awatar KLAssurbanipal
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    Oficjalne informacje odnośnie jutrzejszego patcha:

    Spoiler: 


    Additional free content

    This patch features two pieces of free content for all owners of Total War: ATTILA
    New playable faction - The Suebi
    The Suebi are now playable in the main campaign, custom and multiplayer battles. They are an extremely warlike people that look back on a long history of conflict with the Romans and other Germanic and Celtic tribes.
    The arrival of the Huns and the ongoing migration of the Germanic tribes sees them pushed south beyond the Rhine and they start the game well within hostile territory, in the heart of Gaul with only a single army to their name. Their only option is to move forward, looting and pillaging as they go along, in the hope to find new and fertile lands further south and out of reach of Rome, Attila and his Hunnic hordes.
    They boast the following faction traits and new units to aid them in their endeavours:
    Faction traits:
    Great Migrators

    • Growth: +250 when initiating a migration or resettling

    Skilled migrators:

    • Horde building construction cost: -35%
    • -35% upkeep cost for 10 turns for any army that loots or sacks a settlement

    New units:

    • Suebi Warriors – Tier I very heavy axe infantry
    • Suebi Oath Takers – Tier II heavy spear infantry
    • Suebi Champions – Tier II very heavy melee infantry
    • Suebi Nobles – Tier II medium melee cavalry (general unit)


    The Battle of Dara
    In this new historical battle you play as the legendary general Belisarius, the namesake of “The Last Roman” Campaign pack. With his back against a wall he was faced with a near impossible task – holding a settlement without finished fortifications against an army that outnumbered him two to one.
    Instead of waiting for the Sassanids to attack the walls, the general instead deployed beyond the defensive perimeter. He instructed his men to dig deep trenches, constructed at sharp right angles, in front of the battles lines, with crossings between them to allow men, but not horses, to pass. Thanks to this the Romans were able to hold against the otherwise devastating Sassanid cavalry charge and eventually managed to beat the opposition.
    With the victory at Dara, Belisarius earned his rightful spot in history as one of the greatest generals of his time. Only three years later he would lead the Roman Expedition to reconquer the Roman lands of old in Northern Africa and Italy. Can you step into his footsteps or will you be overwhelmed by the Sassanid tides?


    Known Issues in this build – these issues will be hotfixed next week as a priority:

    In some cases:

    • A crash may occur if a player that does not own The Last Roman DLC attempts to join a multiplayer match hosted on The Last Roman Campaign Map.
    • Battle lighting may remain dark after the climate change events occur in The Last Roman campaign.



    Technical and Performance Issues

    Battle

    • Fixed a battle AI crash caused by an incorrect settlement graph.
    • Fixed a rare crash that occurred when the AI tried to attack an enemy battle group but the last visible enemy battle group has moved out of the map's playable area.
    • Fixed a rare battle crash caused by incorrectly cached banner texture.
    • Improved compatibility for shadows and HDR effects on certain graphics cards.

    Campaign

    • Fixed a variety of Campaign AI lock-ups.
    • Fixed some Campaign AI lock ups caused by armies /navies being unable to exit zones of control.
    • Fixed a Save Game crash on Mac.
    • Performance improvements for Campaign AI Siege logic.
    • Improved Campaign AI reinforcement logic.

    General

    • Shogun: Total War and Medieval: Total War have been added to the Launcher.



    Gameplay Improvements

    Battle

    • Updated AI formation-groups to avoid having big gaps between units with smaller unit sizes.
    • Reduced voice-over audio repeating itself in short succession when placing units under AI control in battles.
    • Upgraded the appearance of some metal unit parts.

    Campaign

    • Subject dilemmas now happen more frequently with Celtic factions in Celts Culture Pack DLC.
    • Changed the building construction requirements for the Eastern and Western Roman Empires’ Divine Triumph victory conditions in the Grand Campaign, in order to remove buildings that couldn’t be constructed by those factions or which are made obsolete by later techs. These changes will require starting a new campaign to take effect.
    • Celtic Warlord unit for the Caledonians in the Celts Culture Pack is now Celtic Warlord to Noble Archers to Royal Archers.
    • Updated Celtic Mercenaries’ unit-specific bonuses in Celts Culture Pack DLC.
    • The Burgundians Divine Triumph objective to construct a Warlord's Castle is now clearer. This previously said Warlord's Keep.
    • A progression blocker in the Prologue has been fixed, where the player placed their faction into a migration as instructed to, but became blocked by the Huns sieging the player’s final garrisoned settlement.
    • Added more bonuses for completing the Hostile Dispute subject dilemmas in the *Ostrogoths campaign in Grand Campaign mode.
    • Changed some prologue advice text to match the audio.



    Usability Improvements

    Battle

    • Improved the arm / sleeve models of Celts units on low graphics settings and at low Level of Detail.
    • Roman units that are levied by a non-Roman player’s faction will no longer be invisible during battles.
    • Fixed vomiting animations for javelin riders and javelin infantry units when Blood & Burning DLC is enabled.
    • Fixed a bug where marching music would sometimes play based on the distance between the two opposing armies, whether they were marching or not.
    • Localised the Map Marker tool-tip when using telestration in multiplayer battles.
    • Shields will no longer pop in an out of place when pike units change stance between being in a pike line to combat ready.
    • Fixed missing textures on some tower ships on Mac versions of the game (e.g. Castled Dromon Warships)

    Campaign

    • Changed tool-tip on Balance of Power bar from "outnumbered" to "overpowered", as this is more accurate.
    • Fixed the missing / invisible campaign character model for Ollam Ri in Picts campaign in Celts Culture Pack DLC.
    • Changed a male assassination animation on the Campaign map from a stab to a slash, to look better with decapitation when Blood & Burning DLC is enabled.
    • General attribute descriptions are no longer being shown for agents in the Character Details panel.
    • The text on the tool-tip for snow immunity ability no longer repeats itself within the same tool-tip.
    • Some event messages will no longer appear twice in the Event window / queue.
    • Integrity icon tool-tip on the Force Details panel is now localised.
    • Text is no longer cut off in the header of the integrity bar tooltip in the unit details panel in Campaign.
    • Improved scrolling functionality on the Event Feed in campaign when using filters.

    General

    • Added some missing character skills icons & technologies in the Encyclopaedia.
    • Added missing text to the Experience level 6 section of the Experience and Integrity page in the Encyclopaedia in Spanish.
    • Music now loops in the credits instead of finishing before the end.
    • Added some missing text (saying "Priest") on an Agent Recruitable tool-tip in non-English languages.
    • The spy skill Artisan now displays the correct text for Level 1 & 2 in the Encyclopaedia in Czech.
    • The word Fertility is now translated on the Horde Army Panel in campaign modes.



    Balancing Changes

    Spears

    • Spearmen are now more effective against cavalry. They have also received a defence boost to help them hold the line.

    Fatigue

    • Fatigue system was re-balanced so it allows more offensive gameplay.
    • Melee attacks should now be scale better, and melee defence now has no penalty at all.

    Cavalry

    • Cavalry HP has been altered with the following values:
    • Very Light Cavalry: HP increased from 75 to 110
    • Light Cavalry: HP increased from 90 to 110
    • Medium Cavalry: HP increased from 105 to 125
    • Heavy Cavalry: HP unchanged (still 135)
    • Very Heavy Cavalry: HP unchanged (still 165)


    • Cavalry charge speeds were readjusted so heavy cavalry will have a harder time catching light skirmisher cavalry
    • Cavalry masses were re-adjusted so they still deal approximately the same damage to infantry
    • Royal Lancers' cost was increased
    • Sword and Axe cavalry cost was decreased by 20-30

    Infantry

    • 1-handed axes have been given a slight boost to their bonus against infantry.
    • Spear units have been given a melee defence boost.
    • Increased the weight of 2-handed units with heavier armour to Heavy.
    • Decreased Uar Warriors melee attack by 10.
    • Cohor and Legio units have been given a small melee defence boost.

    Bows

    • Elite units now deal more damage with their bows.

    Mounted Units

    • Mounted javelin units now have Parthian shot (can fire 360 degrees while moving).
    • All lances have been given a bonus ‘vs large’ boost to speed up cavalry fights beyond the charge.

    Other

    • Increased bracing bonuses on formations.

    Garrisons

    • Religious buildings will no longer provide garrisons; their units were spread out on others.
    • Garrison readjustments (impacts Multiplayer Campaigns as well).



    Assembly Kit

    • When launching TED, the default climate is now set to a valid climate.
    • Added default textures groups that are more valid.
    • Fixed a bug where the climate map would generate using the wrong climate (not the one selected).
    • Fixed several objects not processing correctly into game after being placed in the tile.
    • Rubble cs2 files now process correctly.
    • Improved custom-made map sharing in multiplayer.



    Darowizna dla mnie jako twórcy możliwa tutaj: https://www.paypal.me/klassurbanipal


  8. #228
    Dowódca 101. Powietrznodesantowej Awatar Arroyo
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    Co do tego patcha (jak i całej reszty) nie interesuje mnie, co w kampanii będzie, a co w bitwach i co widzę? HP jazdy ma być zwiększone? Bez zwiększenia kosztów jednostki będzie kicha. Co dalej - koszty królewskich lansjerów w górę? Powinni raczej osłabić ich staty.
    Boże, czy ja dobrze widzę danie konnym oszczepnikom "Partyjskiego strzału" i wzmocnienie strzelców elitarnych? Ta gra idzie coraz bardziej w stronę Shoguna 2, a to źle wróży. Niech lepiej dodadzą w końcu przodków Słowian i nacje pustynne...

    Chcesz się czegoś dowiedzieć na temat Warhammer Fantasy, gdy wychodzi Total War: Warhammer, a nie znasz uniwersum? Zajrzyj TUTAJ.
    II Miejsce w turnieju Jesień Średniowiecza IV, uczestnik fazy pucharowej w Mistrzostwach Polski Rome II 1vs1.
    "Braki w Total War'ach to pół biedy. Gorzej, jeśli ktoś uważa taki stan gry za pełną wersję" ~ Arroyo

  9. Użytkownicy którzy uznali post Arroyo za przydatny:


  10. #229
    Holy Father Awatar Volomir
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    A mnie interesuje kiedy będzie ten patch... Dzisiaj, dzisiaj! Powinien wchodzić o normalnej porze - czyli o jakiejś 1 w nocy, tak by każdy mógł go sobie ściągnąć po południu

  11. #230
    Troublemaker Awatar Nezahualcoyotl
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    W Rome oraz Medieval2 statystyk jednostek w porównaniu z Rome2 i Attyla było co kot napłakał a człowiek instynktownie wiedział kogo ma brać do sieczki w zależności czy grał na single czy multi.Teraz to trzeba być jakimś księgowym albo bankierem żeby to wszystko ogarnąć .


    In quexquichcauh maniz camanahuatl ayc pollihuiz yn iteno yn itauhca in Mexico-Tenochtitlan


    Jeśli avek to tylko z Indianką!
    *************************
    https://www.youtube.com/channel/UCo3...6M-C3c_Wc_57BQ

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    Był czas kiedy osobnika owego zwano @zajac.





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